Dev Blog of Madness

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New Game: Reptile Zoo-


Reptile Zoo: The Sinister Mutation is the latest video game project that we have been working on here at Twisted Jenius. It's a 3D, first-person horror game that we are developing using the Unity 3D engine. The overall goal of the game is to create the most frightening experience that we can, to simulate the primal terror and feeling of being hunted by something big and scaly.

Gameplay and Story

The gameplay will mostly rely on stealth. You will have to make your way through the grounds of a creepy reptile park and avoid being devoured by a predatory beast which is on the loose. In order to do this, you will be able to use all of the various elements and objects within the environment to hide behind and sneak around.

A zoo keeper has called his coworker in the middle of the night because one of the creatures has escaped from the collection and is now running free in the park. Having arrived, and guided only by the notes he has left, you must now go and find that other keeper somewhere in the zoo. But you also must stay alive!

Although this game was inspired by the latest generation of indie survival horror games, it's our goal to see if we can do it better. To create an even more terrifying experience with an original environment and setting, interesting gameplay and a better monster.

We've already made a fair amount of progress on the game.

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Here is what we have done so far-

• Wrote up the game's design document, detailing many things such as the game's mechanics, aesthetic/art focus, progression, elements (characters, buildings and other objects), AI overview, etc.

• Created 2D maps to plan out the level and did concept of art for the various environments, creatures and other elements in the game (some of which I'll be posting in this and future blogs, until I have some good screen shots to show off).

• Put together a prototype of the game level within the engine, using placeholder art and began testing some of the most basic aspects of game play.

• Added some rough versions of the basic game play systems that will be going into the game.

• Put some elements and art assets into the level that will be closer to what will be in the final game.

• Began creating the 3D model of the main enemy creature (still need to complete texturing it, as well as rigging and animating it).

• Started planning the specifics of the AI system and how it will behave in the game and in relation to the player.

We still have a lot of things to do on this before Reptile Zoo is completed, but we will keep you updated with this blog. And if you're inching to play something before then, be sure to check out our last game, Twisty's Asylum Escapades. It's completely free and insanely fun (with an emphasis on "insane").

- False Prophet